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"Zbrodnia I kara" ("Crime and punishment") is an astonishing, mesmerizing animation made by a polish artist Piotr Dumala. It is very worth to watch, if you can find it. Chris Robinson describes the animation technique in Animation World magazine's article:
Dumala is, of course, already a well-known artist on the international animation circuit and his work is acclaimed for its philosophical themes but especially for his innovative plaster technique. His technique involves the use of slabs of plaster covered with normal glue (with hot water to make the surface stronger and smooth). Once dry Dumala scratches on the plaster with sandpaper and paints it with oil paint. "It goes very fast. I put the paint on the surface and it's absorbed very quickly. I scratch on it with a sharp tool and can achieve very nice effects from dark tones to white plaster. The animation goes onto one piece so I make one drawing and change it on the same plaster and re-paint it." "With the life of a new image, comes the death of the old one" -- isn't that the essence of any creative process?
Lost-wax casting as you described it sounds like what my parents did. It is called литье по выплавляемым моделям in Russian, not sure about the corresponding Engish term, maybe lost-wax casting it is. My mother used to bring modeles made of paraffin home for me to play with. "Paraffin" is a word from my childhood. :)
Regarding masochism, perhaps it isn't such a bad thing if it helps to create a great piece of art. But I am not so sure about reveling in the pain, maybe it has more to do with "pain management" Max talked about here.
Comment from Map on February 11, 2007 2:04:39 AM PST
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He's so clearly reveling in the pain; a classic masochist.
Lost-wax (or lost-poly) casting is a similar thing, depending on how it's done. One way to do it is to make a carving in wax or polystyrene foam, then make a mold from that; then the wax or foam is destroyed by heat or solvents to free the mold. You can then make copies of the original, but the original is gone forever.